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Bibliografická citace

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BK
Publikace z konference
Brno : Flow, o.s., 2015
331 stran : ilustrace ; 30 cm

ISBN 978-80-88123-00-2 (v knize neuvedeno ; brožováno) ISBN !978-80-905480-7-7 (chyb.)
"23rd BOBCATSSS Conference, January 28-30 2015, Brno, Czech Republic"--Obálka
Obálkový podnázev: proceedings & abstracts
Obsahuje bibliografie
001451996
01 PREFACE 6 // 02 BOBCATSSS 2015 ORGANIZERS 8 // 02.0.01 BOBCATSSS 2015 Organizing Teams 9 // 03 SCIENTIFIC COMMITTEE 10 // 03.0.01 BOBCATSSS 2015 Scientific Committee 11 // 04 TABLE OF CONTENTS 12 // 05 DESIGN 16 // 05.0.01 KEYNOTE - System Thinking: Design tools to drive innovation processes 17 // 05.01 Open Society 19 // 05.01.01 An information system in a microscale democratic experiment from the perspectives of its participants 20 // 05.01.02 National Policy on Open Data: an information policy to strengthen transparency in Mexico 28 // 05.01.03 Labs, Makerspaces and their challenge to develop library services in an innovative environment 34 // 05.01.04 Scientific Papers in the Field of Information Sciences in Croatia available in Open Access 42 // 05.02 Designing of Virtual Spaces 49 // 05.02.01 Concurrent Factors of a Virtual Space Redesign 50 // 05.02.02 A Taxonomy of UN Websites 56 // 05.02.03 User-centred improvement of information architecture for enhanced user experience 70 // 05.02.04 Visual communication of Museum websites: Analysis and comparison of European and Croatian art museums 76 // 05.03 Games & Gamification 83 // 05.03.01 Application of Gamification in Library Environment 84 // 05.03.02 The First Life: Some Aspects on Gamification in the Real World 92 // 05.03.03 Video Games in North American Public and Academic Libraries 98 // 06 INNOVATION 104 // 06.03.01 KEYNOTE - Innovative Leadership for the Information Renaissance 105 // 06.01 Between Online & Offline 107 // 06.01.01 Exploratory study of similarities between virtual and real-life identity 108 // 06.01.02 Features for the Future Library 114 // 06.01.03 Let’s talk business on the value of Enterprise Social Media 122 // 06.02 Exploring Information Behavior 129 // 06.02.01 Evaluation of medical information quality 130 //
06.02.02 Exploring the methods and practises of personal digital information archiving among the student population 138 // 06.02.03 Information Problem Solving by Students From Different Fields of Science 146 // 06.03 Libraries - Networks, Current Issues & Trends 153 // 06.03.01 Do library users know what the UDC number is used for? The usage of UDC numbers in online catalogues 154 // 06.03.02 IFLA - Be a part of international professional network 160 // 06.03.03 What is your story? Library labs and oral history: innovative, collective and civic projects 164 // 06.04 Libraries - Better Collections & Services 171 // 06.04.01 Bibliotherapy for Disadvantaged Youth. Participation, sharing and self-knowledge in non-virtual environment 172 // 06.04.02 Bibliotherapy with women prisoners 178 // 06.04.03 From idea to realization: Project Harry Potter Week 184 // 06.05 Libraries-Users & Future Challenges 189 // 06.05.01 Challenge Accepted! Facing the Demographic Change 190 // 06.05.02 Functions of university libraries in the third mission of universities 198 // 06.05.03 Talkin"Bout Their Generation 202 // 06.05.04 Which cartoon character reminds you to the librarian? 208 // 07 PARTICIPATION 214 // 07.05.01 KEYNOTE - Strong Libraries, Strong Societies 215 // 07.01 Information for Everyone 217 // 07.01.01 Developing library literacy skills of deaf pupils in Hungary 218 // 07.01.02 Marketing digitization projects through social networks 224 // 07.01.03 Revisualization and de-visualization of data: transformation of visual data into information for visually impaired users 232 // 07.01.04 Role of pictograms in online communication 240 // 07.02 LIS-Education, Community & Career 249 // 07.02.01 Cultural dimensions in information sciences e-learning 250 // 07.02.02 Information Science Observatory at University of Porto 258 // 07.02.03 ¡School community and Scandinavian library schools 266 // 07.02.04 New Information Professionals: Who we are and what we want 274 //
07.02.05 Paradigm Shift in 21st Century Higher Education 280 // 07.02.06 The PhD in LIS career development 286 // 08 DESIGN, INNOVATION, PARTICIPATION -ABSTRACTS 292 // 08.01 Posters 293 // 08.01.01 COBISS, mCOBISS and comparison between the two 294 // 08.01.02 Community for Science 295 // 08.01.03 Cultivating the Next Generation of Librarians through Mentorship and Apprenticeship 296 // 08.01.04 Europeana and mobile users 298 // 08.01.05 Experiences on tracking interactions within a web page 300 // 08.01.06 Friends of Libraries - What are they for? 301 // 08.01.07 Information literacy education in youth drop-in centers 302 // 08.01.08 The information seeking habits of high school students of Latvia 304 // 08.01.09 iPads for the Musician, Dancer, and Actor 305 // 08.01.10 Library in the Game 306 // 08.01.11 Mapping scholarly networks to enhance collaborative research opportunities 307 // 08.01.12 Maturity Model for public library services in developing countries 309 // 08.01.13 A SWOT Analysis of Current Digitization Status in Romanian Public Libraries 311 // 08.01.14 Touch collection by finger 312 // 08.02 Pecha Kucha Presentations 315 // 08.02.01 Copyright’s Impact on Libraries Today and Tomorrow 316 // 08.02.02 Discovery Services in Library and Information Institutions 317 // 08.02.03 Learning Technologies 318 // 08.02.04 The New Professionals Section of the Library Association of Latvia 320 // 08.02.05 Purposeful Gaming 322 // 08.03 Workshops 323 // 08.03.01 Areyouthinkingoutofthebox? 324 // 08.03.02 Be the game master and share knowledge 326 // 08.03.03 Digital Humanities in the Library 327 // 08.03.04 Innovation in the fast lane 328 // 08.03.05 A Library’s Game: Create the Library You Want 330 // 09 SPONSORS & PARTNERS 332
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