pt. 1 OVERVIEW -- ch. 1 Introduction -- 1.1. Overview -- 1.2. Verilog vs. VHDL -- 1.3. Why FPGAs? -- 1.4. Summary -- ch. 2 An FPGA Primer -- 2.1. Introduction -- 2.2. FPGA Evolution -- 2.3. Programmable Logic Devices -- 2.4. Field Programmable Gate Arrays -- 2.5. FPGA Design Techniques -- 2.6. Design Constraints using FPGAs -- 2.7. Development Kits and Boards -- 2.8. Summary -- ch. 3 A VHDL Primer: The Essentials -- 3.1. Introduction -- 3.2. Entity: Model Interface -- 3.2.1. The Entity Definition -- 3.2.2. Ports -- 3.2.3. Generics -- 3.2.4. Constants -- 3.2.5. Entity Examples -- 3.3. Architecture: Model Behavior -- 3.3.1. Basic Definition of An Architecture -- 3.3.2. Architecture Declaration Section -- 3.3.3. Architecture Statement Section -- 3.4. Process: Basic Functional Unit in VHDL -- 3.5. Basic Variable Types and Operators -- 3.5.1. Constants -- 3.5.2. Signals -- 3.5.3. Variables -- 3.5.4. Boolean Operators -- 3.5.5. Arithmetic Operators -- 3.5.6.Comparison Operators.
3.5.7. Logical Shifting Functions -- 3.5.8. Concatenation -- 3.6. Decisions and Loops -- 3.6.1. If-Then-Else -- 3.6.2. Case -- 3.6.3. For -- 3.6.4. While and Loop -- 3.6.5. Exit -- 3.6.6. Next -- 3.7. Hierarchical Design -- 3.7.1. Functions -- 3.7.2. Packages -- 3.7.3.Components -- 3.7.4. Procedures -- 3.8. Debugging Models -- 3.8.1. Assertions -- 3.9. Basic Data Types -- 3.9.1. Basic Types -- 3.9.2. Data Type: bit -- 3.9.3. Data Type: Boolean -- 3.9.4. Data Type: Integer -- 3.9.5. Integer Subtypes: Natural -- 3.9.6. Integer Subtypes: Positive -- 3.9.7. Data Type: Character -- 3.9.8. Data Type: Real -- 3.9.9. Data Type: Time -- 3.10. Summary -- ch. 4 A Verilog Primer: The Essentials -- 4.1. Introduction -- 4.2. Modules -- 4.3. Connections -- 4.4. Wires and Registers -- 4.5. Defining the Module Behavior -- 4.6. Parameters -- 4.7. Variables -- 4.8. Data Types -- 4.9. Decision Making -- 4.10. Loops -- 4.11. Summary -- ch. 5 Design Automation of FPGAs -- 5.1. Introduction -- 5.2. Simulation.
5.2.1. Simulators -- 5.2.2. Test Benches -- 5.2.3. Test Bench Goals -- 5.2.4. Simple Test Bench: Instantiating Components -- 5.2.5. Adding Stimuli -- 5.2.6. Assertions -- 5.3. Libraries -- 5.3.1. Introduction -- 5.3.2. Using Libraries -- 5.3.3. Std_logic Libraries -- 5.4.std_logic Type Definition -- 5.5. Synthesis -- 5.5.1. Design Flow for Synthesis -- 5.5.2. Synthesis Issues -- 5.6. RTL Design Flow -- 5.7. Physical Design Flow -- 5.8. Place and Route -- 5.8.1. Recursive Cut -- 5.8.2. Simulated Annealing -- 5.9. Timing Analysis -- 5.10. Design Pitfalls -- 5.10.1. Initialization -- 5.10.2. Floating Point Numbers and Operations -- 5.11. Summary -- ch. 6 Synthesis -- 6.1. Introduction -- 6.1.1. HDL Supported in RTL Synthesis -- 6.2. Numeric Types -- 6.3. Wait Statements -- 6.4. Assertions -- 6.5. Loops -- 6.6. Some Interesting Cases Where Synthesis May Fail -- 6.7. What Is Being Synthesized? -- 6.7.1. Overall Design Structure -- 6.7.2. Controller -- 6.7.3. Data Path -- 6.8. Summary.
pt. 2 INTRODUCTION TO FPGA APPLICATIONS -- ch. 7 High Speed Video Application -- 7.1. Introduction -- 7.2. The Camera Link Interface -- 7.2.1. Hardware Interface -- 7.2.2. Data Rates -- 7.2.3. The Bayer Pattern -- 7.2.4. Memory Requirements -- 7.3. Getting Started -- 7.4. Specifying the Interfaces -- 7.5. Defining the Top Level Design -- 7.6. System Block Definitions and Interfaces -- 7.6.1. Overall System Decomposition -- 7.6.2. Mouse and Keyboard Interfaces -- 7.6.3. Memory Interface -- 7.6.4. The Display Interface: VGA -- 7.7. The Camera Link Interface -- 7.8. The PC Interface -- 7.9. Summary -- ch. 8 Simple Embedded Processors -- 8.1. Introduction -- 8.2.A Simple Embedded Processor -- 8.2.1. Embedded Processor Architecture -- 8.2.2. Basic Instructions -- 8.2.3. Fetch Execute Cycle -- 8.2.4. Embedded Processor Register Allocation -- 8.2.5.A Basic Instruction Set -- 8.2.6. Structural or Behavioral? -- 8.2.7. Machine Code Instruction Set.
8.2.8. Structural Elements of the Microprocessor -- 8.3.A Simple Embedded Processor Implemented in VHDL -- 8.3.1. Processor Functions Package -- 8.3.2. The Program Counter -- 8.3.3. The Instruction Register -- 8.3.4. The Arithmetic and Logic Unit -- 8.3.5. The Memory -- 8.3.6. Microcontroller Controller -- 8.3.7. Summary of a Simple Microprocessor Implemented in VHDL -- 8.4.A Simple Embedded Processor Implemented in Verilog -- 8.4.1. The Program Counter -- 8.4.2. The Instruction Register -- 8.4.3. Memory Data Register -- 8.4.4. Memory Address Register -- 8.4.5. The Arithmetic and Logic Unit -- 8.4.6. The Memory -- 8.4.7. Microcontroller Controller -- 8.4.8. Summary of a Simple Verilog Microprocessor -- 8.5. Soft Core Processors on an FPGA -- 8.6. Summary -- pt. 3 DESIGNER’S TOOLBOX -- ch. 9 Digital Filters -- 9.1. Introduction -- 9.2. Converting S Domain to Z Domain -- 9.3. Implementing Z Domain Functions in VHDL -- 9.3.1. Introduction -- 9.3.2. Gain Block.
9.3.3. Sum and Difference -- 9.3.4. Division Model -- 9.3.5. Unit Delay Model -- 9.4. Basic Low Pass Filter Model -- 9.5. Implementing Z Domain Functions in Verilog -- 9.5.1. Gain Block -- 9.5.2. Sum and Difference -- 9.5.3. Unit Delay Model -- 9.6. Finite Impulse Response Filters -- 9.7. Infinite Impulse Response Filters -- 9.8. Summary -- ch. 10 Secure Systems -- 10.1. Introduction to Block Ciphers -- 10.2. Feistel Lattice Structures -- 10.3. The Data Encryption Standard (DES) -- 10.3.1. Introduction -- 10.3.2. DES VHDL Implementation -- 10.3.3. DES Verilog Implementation -- 10.3.4. Validation of DES -- 10.4. Advanced Encryption Standard -- 10.4.1. Implementing AES in VHDL -- 10.5. Summary -- ch. 11 Memory -- 11.1. Introduction -- 11.2. Modeling Memory in HDLs -- 11.3. Read Only Memory -- 11.4. Random Access Memory -- 11.5. Synchronous RAM -- 11.6. Flash Memory -- 11.7. Summary -- ch. 12 PS/2 Mouse Interface -- 12.1. Introduction -- 12.2. PS/2 Mouse Basics.
This book provides a rich toolbox of design techniques and templates to solve practical, every-day problems using FPGAs. Using a modular structure, it provides design techniques and templates at all levels, together with functional code, which you can easily match and apply to your application. Written in an informal and easy to grasp style, this invaluable resource goes beyond the principles of FPGAs and hardware description languages to demonstrate how specific designs can be synthesized, simulated and downloaded onto an FPGA. In addition, the book provides advanced techniques to create ’real world’ designs that fit the device required and which are fast and reliable to implement..
Online resource; title from PDF title page (EBSCO, viewed October 6, 2015).