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Bibliografická citace

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EB
ONLINE
First edition
New York, New York (222 East 46th Street, New York, NY 10017) : Business Expert Press, 2013
1 online resource (xvi, 145 pages)
Externí odkaz    Plný text PDF 
   * Návod pro vzdálený přístup 


ISBN 9781606495117 (electronic bk.)
ISBN 9781606495100 (paperback)
Industry profiles collection
Print version: ISBN 9781606495100
Part of: 2013 digital library
Includes bibliographical references (page [141]) and index
Acknowledgements -- Introduction -- 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising & marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue -- Bibliography -- Index.
The toy industry is one of the most consistently misunderstood sectors of American business. That’s no surprise because on many levels it resists easy definition. It’s a commodity business. No, it’s a fashion business. No, it’s a consumer products business. No, it’s an entertainment business. The fact is it’s all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you’re going to reproduce and buy stuff -- or if you know someone who is -- you’re a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It’s also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old..
* Amazon * Consumer Products Safety Commission * Hasbro * Kmart/Sears * LEGO * LeapFrog * MEGA * Mattel * Spin Master * Target * Toy Industry Association * Toys "R" Us * VTECH * Wal-Mart * eBay * game development * game manufacturing * hot toys * operations management * product management * toy advertising * toy consumers * toy design * toy manufacturing * toy marketing * toy merchandising * toy promotion * toy retailing * toys
001767178
full
(Au-PeEL)EBL1520755
(CaONFJC)MIL544595
(CaPaEBR)ebr10810731
(MiAaPQ)EBC1520755
(OCoLC)865549335

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