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Bibliografická citace

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EB
ONLINE
1st ed.
New York : Routledge, 2012
1 online resource (viii, 268 p.) : ill
Externí odkaz    Plný text PDF 
   * Návod pro vzdálený přístup 


ISBN 9780203106495 (electronic bk.)
ISBN 9780415896528 (alk. paper)
RIOT! Routledge studies in innovation, organization and technology ; 24
Includes bibliographical references and index
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O’Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers’ perspective / Claudio Feijo -- The North American game industry / Casey O’Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries
001806777
full
(Au-PeEL)EBL3060984
(CaONFJC)MIL389815
(CaPaEBR)ebr10596214
(MiAaPQ)EBC3060984
(OCoLC)809638566

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