Intro -- Prologue -- Why This Book? -- Overview -- Contents -- Chapter 1: Major Historical Landmarks in Computer Science -- Part I: Digital Twins: Advent and Trans-human Development -- Chapter 2: Background and Foundations -- 2.1 Humanoid Socio-technical Systems: The Next Level -- 2.2 Singularity: Control of the Next System Generation? -- 2.3 Complex Adaptive Systems -- Chapter 3: Beyond Data: Unifying Behavior Modeling -- 3.1 The Internet of Behaviors as System Carrier -- 3.2 Semantic Modeling for Dynamic Evolvement -- Part II: Social Behavior of Artificial Agents -- Chapter 4: Background and Motivation -- Chapter 5: Simulation Methods and Game Theory -- Chapter 6: Social Dilemmas and Problems of Social Order -- Chapter 7: Emotional Modeling with Spatial Games -- 7.1 The Notion of Jealousy -- 7.2 Cooperation Methods and Modeling: State of the Art -- 7.3 Methodology -- 7.4 Co-operators Invaded by Defectors -- 7.5 Defectors Invaded by Co-operators -- 7.6 Findings -- Chapter 8: Agent-Based Stochastic Simulation of Emotions -- 8.1 The Economic Perspective of Communication -- 8.2 Business Transaction Theory -- 8.3 Modeling Approach -- 8.3.1 Implementation of the Business Transaction Layer -- 8.3.2 Research Design for Jealousy -- 8.3.3 Framework -- 8.4 Results and Findings -- Part III: A Symbiosis -- Chapter 9: System-of-Systems Thinking -- Chapter 10: Provision of Information as Relational Task -- 10.1 Basic Model Generation -- 10.2 Capturing Situations -- Chapter 11: Enabling Contextual Adaptation -- Chapter 12: Embodying Social Behavior -- Chapter 13: How to Create Digital Selves -- 13.1 Representing Case-Sensitive Semantics -- 13.2 Refining General Behavior Designs -- 13.3 The Trans-humanist Development Framework -- Epilogue -- References.