chapter 1. A brief history of architecture and level design -- chapter 2. Tools and techniques for level design -- chapter 3. Basic gamespaces -- chapter 4. Teaching in levels through visual communication -- chapter 5. Introducing emotional level design through survival instincts -- chapter 6. Enticing players with reward spaces -- chapter 7. Storytelling in gamespace -- chapter 8. Possibility spaces and worldbuilding -- chapter 9. Influencing social interaction with level design -- chapter 10. Enhancing level design with music and sounds -- chapter 11. Real-world adaptive level design.
This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. -- Provided by publisher..