1. Introduction to real-time systems -- 2. Implementing simple real-time systems -- 3. Basic input and output -- 4. Cyclic executives for bare hardware -- 5. Finite state machines - design tool -- 6. Finite state machines - implementation options -- 7. Why multi-task? -- 8. Task communication and synchronization -- 9. Real-time executives -- 10. Using input/output interfaces -- 11. Structured design for real-time systems -- 12. Designing for multi-tasking -- 13. UML for real-time systems -- 14. Object-oriented approach for real-time systems -- 15. System integrity -- 16. Languages for RTS development - C, Ada and Java -- 17. Cross-development techniques -- 18. Microcontroller embedded systems -- 19. Linux device drivers -- 20. Hardware/software co-design -- App. A. Using an oscilloscope for software debugging.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries