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Cham : Springer International Publishing AG, 2021
1 online resource (148 pages)
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ISBN 9783030589486 (electronic bk.)
ISBN 9783030589479
SpringerBriefs in Statistics Ser.
Print version: Ryoo, Jungwoo Innovative Learning Environments in STEM Higher Education Cham : Springer International Publishing AG,c2021 ISBN 9783030589479
Intro -- Foreword -- Acknowledgments -- Personalized and Adaptive Learning Chapter Contributors -- Multimodal Learning Chapter Contributors -- Cross Reality Chapter Contributors -- Artificial Intelligence/Machine Learning Chapter Contributors -- Workshop Attendees -- Contents -- Introduction -- 1 X-FILEs Approach -- 2 X-FILEs Workshop Activities -- 3 ILEs Addressed by X-FILEs Project -- 4 Education Technology Trends Identified Prior to the X-FILEs Project -- 5 Conclusion -- 5.1 Overall Impacts -- 5.2 Limitations -- 5.3 Future of X-FILEs -- References -- Personalized and Adaptive Learning -- 1 Emerging Trends and Pedagogies -- 1.1 Defining Personalized and Adaptive Learning -- 1.2 Pedagogies of Adaptive Learning -- 1.3 Emerging Technologies -- 2 Use of Personalized and Adaptive Learning in 2026 -- 2.1 Content Presentation -- 2.1.1 Opportunities -- 2.1.2 Challenges -- 2.1.3 Implementation Strategies -- 2.1.4 Research Questions -- 2.2 Interactions and Communications -- 2.2.1 Opportunities -- 2.2.2 Challenges -- 2.2.3 Implementation Strategies -- 2.2.4 Research Questions -- 2.3 Learner Activities -- 2.3.1 Opportunities -- 2.3.2 Challenges -- 2.3.3 Implementation Strategies -- 2.3.4 Research Questions -- 2.4 Assessment -- 2.4.1 Opportunities -- 2.4.2 Challenges -- 2.4.3 Implementation Strategies -- 2.4.4 Research Questions -- 2.5 Co-curricular Activities -- 2.5.1 Opportunities -- 2.5.2 Challenges -- 2.5.3 Implementation Strategies -- 2.5.4 Research Questions -- 3 Conclusions -- References -- Multimodal Learning -- 1 Emerging Trends and Pedagogies -- 1.1 Aspects of Teaching and Learning Covered in the MML Literature -- 1.1.1 Content Presentation -- 1.1.2 Interactions and Communications -- 1.1.3 Learner Activities -- 1.1.4 Assessment -- 1.1.5 Co-curricular -- 1.2 Research Questions Answered -- 1.3 Future Research -- 2 Use of Multimodal Learning in 2026.
2.1 Content Presentation -- 2.1.1 Opportunities -- 2.1.2 Challenges -- 2.1.3 Implementation Strategies -- 2.1.4 Research Questions -- 2.2 Interactions and Communications -- 2.2.1 Opportunities -- 2.2.2 Challenges -- 2.2.3 Implementation Strategies -- 2.2.4 Research Questions -- 2.3 Learner Activities -- 2.3.1 Opportunities -- 2.3.2 Challenges -- 2.3.3 Implementation Strategies -- 2.3.4 Research Questions -- 2.4 Assessment -- 2.4.1 Opportunities -- 2.4.2 Challenges -- 2.4.3 Implementation Strategies -- 2.4.4 Research Questions -- 2.5 Co-curricular Activities -- 2.5.1 Opportunities -- 2.5.2 Challenges -- 2.5.3 Implementation Strategies -- 2.5.4 Research Questions -- 3 Conclusion -- References -- Cross Reality (XR): Challenges and Opportunities Across the Spectrum -- 1 Emerging Trends and Pedagogies -- 1.1 Definitions -- 1.2 Key Trends -- 2 Use of XR in 2026 -- 2.1 Content Presentation -- 2.1.1 Opportunities -- 2.1.2 Challenges -- 2.1.3 Implementation Strategies -- 2.1.4 Research Questions -- 2.2 Interactions and Communications -- 2.2.1 Opportunities -- 2.2.2 Challenges -- 2.2.3 Implementation Strategies -- 2.2.4 Research Questions -- 2.3 Learner Activities with XR -- 2.3.1 Opportunities -- 2.3.2 Challenges -- 2.3.3 Implementation Strategies -- 2.3.4 Research Questions -- 2.4 Assessment -- 2.4.1 Opportunities -- 2.4.2 Challenges -- 2.4.3 Implementation Strategies -- 2.4.4 Research Questions -- 2.5 Co-curricular Activities -- 2.5.1 Opportunities -- 2.5.2 Challenges -- 2.5.3 Implementation Strategies -- 2.5.4 Research Questions -- 3 Conclusions -- References -- Artificial Intelligence and Machine Learning: An Instructor’s Exoskeleton in the Future of Education -- 1 Emerging Trends and Pedagogies -- 1.1 How Do Artificial Intelligence and Machine Learning Appear in Interactive Learning Experiences? -- 2 Use of AI and ML in 2026 -- 2.1 Content Presentation.
2.1 Content Presentation -- 2.1.1 Opportunities -- 2.1.2 Challenges -- 2.1.3 Implementation Strategies -- 2.1.4 Research Questions -- 2.2 Interactions and Communications -- 2.2.1 Opportunities -- 2.2.2 Challenges -- 2.2.3 Implementation Strategies -- 2.2.4 Research Questions -- 2.3 Learner Activities -- 2.3.1 Opportunities -- 2.3.2 Challenges -- 2.3.3 Implementation Strategies -- 2.3.4 Research Questions -- 2.4 Assessment -- 2.4.1 Opportunities -- 2.4.2 Challenges -- 2.4.3 Implementation Strategies -- 2.4.4 Research Questions -- 2.5 Co-curricular Activities -- 2.5.1 Opportunities -- 2.5.2 Challenges -- 2.5.3 Implementation Strategies -- 2.5.4 Research Questions -- 3 Conclusion -- References -- Cross Reality (XR): Challenges and Opportunities Across the Spectrum -- 1 Emerging Trends and Pedagogies -- 1.1 Definitions -- 1.2 Key Trends -- 2 Use of XR in 2026 -- 2.1 Content Presentation -- 2.1.1 Opportunities -- 2.1.2 Challenges -- 2.1.3 Implementation Strategies -- 2.1.4 Research Questions -- 2.2 Interactions and Communications -- 2.2.1 Opportunities -- 2.2.2 Challenges -- 2.2.3 Implementation Strategies -- 2.2.4 Research Questions -- 2.3 Learner Activities with XR -- 2.3.1 Opportunities -- 2.3.2 Challenges -- 2.3.3 Implementation Strategies -- 2.3.4 Research Questions -- 2.4 Assessment -- 2.4.1 Opportunities -- 2.4.2 Challenges -- 2.4.3 Implementation Strategies -- 2.4.4 Research Questions -- 2.5 Co-curricular Activities -- 2.5.1 Opportunities -- 2.5.2 Challenges -- 2.5.3 Implementation Strategies -- 2.5.4 Research Questions -- 3 Conclusions -- References -- Artificial Intelligence and Machine Learning: An Instructor’s Exoskeleton in the Future of Education -- 1 Emerging Trends and Pedagogies -- 1.1 How Do Artificial Intelligence and Machine Learning Appear in Interactive Learning Experiences? -- 2 Use of AI and ML in 2026 -- 2.1 Content Presentation.
2.1.1 Opportunities -- 2.1.2 Challenges -- 2.1.3 Implementation Strategies -- 2.1.4 Research Questions -- 2.2 Interactions and Communications -- 2.2.1 Opportunities -- 2.2.2 Challenges -- 2.2.3 Research Questions -- 2.3 Learner Activities -- 2.3.1 Opportunities -- 2.3.2 Challenges -- 2.3.3 Implementation Strategies -- 2.3.4 Research Questions -- 2.4 Assessment -- 2.4.1 Opportunities -- 2.4.2 Challenges -- 2.4.3 Implementation Strategies -- 2.4.4 Research Questions -- 2.5 Co-curricular Activities -- 2.5.1 Opportunities -- 2.5.2 Challenges -- 2.5.3 Implementation Strategies -- 2.5.4 Research Questions -- 3 Conclusions -- References -- Emergent Guiding Principles for STEM Education -- 1 Motivation -- 2 Recurring Themes -- 2.1 Student Experience -- 2.2 Learning Community -- 2.3 Availability -- 2.4 Learner Protection -- 3 Conclusion -- References -- X-FILEs Jam: Ideation Process and Outcomes -- 1 Motivations -- 2 Goals -- 3 Program Summary -- 3.1 Technology and Teaching and Learning Framework -- 3.2 Design -- 3.3 Jam’s Summary of Events -- 4 Outcomes -- 4.1 Trends Generated from the STEM Idea Harvest -- 4.2 Amazing Idea-Solutions -- 5 Recommendations -- 6 Conclusion -- References -- Index.
001895434
express
(Au-PeEL)EBL6515574
(MiAaPQ)EBC6515574
(OCoLC)1244026176

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